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Design for Assistive Augmentation—Mind, Might and Magic

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Assistive Augmentation

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Abstract

In this preface I argue that the Design for Assistive Augmentation should take 3M’s into consideration: Mind, to observe before acting, to be thoughtful, and open-minded; Might, to consider the capacity, and competency of people and the technology; and, Magic, to have technology wonderfully blended in everyday life activities. I discuss the idea of building computational tools as a way of working, the idea of Creating Unique Technology for Everyone, and the asipiration to create new types of physical and computational dumbbells to help people to build muscles, running shoes to help people run faster, and skis to enable people to have new kind of experience enabled by the tools and to augment human capabilities.

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Acknowledgements

This material is based upon research work supported by the US National Science Foundation under Grant SHB 1117665, DUE 0127579, IIS 96-19856, Emory ADRC/ACTSI Pilot Grant, Korea Institute for Advancement of Technology (KIAT)’s Global Industry-Academia Cooperation Program, Georgia Institute of Technology’s Health System Institute, Strategic Energy Initiative, and Center for Music Technology, Atlanta’s VA Center, Emory Center for Neurodegenerative Disease and Alzheimer’s Disease Center, Pennsylvania Infrastructure Technology Alliance (PITA), People’s Association (Singapore), and the National Research Foundation, Prime Minister’s Office, Singapore under its International Research Centre in Singapore Funding Initiative. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author and do not necessarily reflect the views of the funding agencies.

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Do, E.YL. (2018). Design for Assistive Augmentation—Mind, Might and Magic. In: Huber, J., Shilkrot, R., Maes, P., Nanayakkara, S. (eds) Assistive Augmentation. Cognitive Science and Technology. Springer, Singapore. https://doi.org/10.1007/978-981-10-6404-3_6

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