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The Immersive Power of Social Interaction

Using New Media and Technology to Foster Learning by Means of Social Immersion

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Part of the book series: Smart Computing and Intelligence ((SMCOMINT))

Abstract

The chapter reviews new technologies and their impact on learning and students’ motivation. The main argument is that in order to achieve immersion, social interactions should be fostered. Therefore, three technologies are discussed which either inherently draw on social interactions (pedagogical agents, transformed social interaction) or can be enriched by including collaborative learning elements (augmented reality). For each of the three realms, a short overview on the state of current developments as well as on empirical studies and results is given. Also, it is discussed to what extent they built on social interaction, how this might be extended and whether beneficial outcomes can be expected from this.

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Correspondence to Nicole C. Krämer .

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Krämer, N.C. (2017). The Immersive Power of Social Interaction. In: Liu, D., Dede, C., Huang, R., Richards, J. (eds) Virtual, Augmented, and Mixed Realities in Education. Smart Computing and Intelligence. Springer, Singapore. https://doi.org/10.1007/978-981-10-5490-7_4

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  • DOI: https://doi.org/10.1007/978-981-10-5490-7_4

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-5489-1

  • Online ISBN: 978-981-10-5490-7

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