Abstract
The chapter reviews new technologies and their impact on learning and students’ motivation. The main argument is that in order to achieve immersion, social interactions should be fostered. Therefore, three technologies are discussed which either inherently draw on social interactions (pedagogical agents, transformed social interaction) or can be enriched by including collaborative learning elements (augmented reality). For each of the three realms, a short overview on the state of current developments as well as on empirical studies and results is given. Also, it is discussed to what extent they built on social interaction, how this might be extended and whether beneficial outcomes can be expected from this.
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Krämer, N.C. (2017). The Immersive Power of Social Interaction. In: Liu, D., Dede, C., Huang, R., Richards, J. (eds) Virtual, Augmented, and Mixed Realities in Education. Smart Computing and Intelligence. Springer, Singapore. https://doi.org/10.1007/978-981-10-5490-7_4
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DOI: https://doi.org/10.1007/978-981-10-5490-7_4
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