Abstract
This introductory chapter provides an overview of the major media used for immersive learning: virtual reality, augmented reality, and mixed reality. The origin of this book is described, and a brief history of immersive media in education is presented. A detailed conceptual framework articulates the ways in which immersive media are powerful for learning. The chapter concludes with a description of each subsequent chapter in the volume.
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The editors, authors, and workshop participants are grateful for the financial support provided by NetDragon Websoft.
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Dede, C.J., Jacobson, J., Richards, J. (2017). Introduction: Virtual, Augmented, and Mixed Realities in Education. In: Liu, D., Dede, C., Huang, R., Richards, J. (eds) Virtual, Augmented, and Mixed Realities in Education. Smart Computing and Intelligence. Springer, Singapore. https://doi.org/10.1007/978-981-10-5490-7_1
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DOI: https://doi.org/10.1007/978-981-10-5490-7_1
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