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Sensors and Actuators for HCI and VR: A Few Case Studies

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Book cover Frontiers in Electronic Technologies

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 433))

Abstract

This paper discusses the role of sensors and actuators in Human–Computer Interaction and Virtual Reality. We first introduce the need of sensory input and output and the user senses stimulation. We then present two experiences of immersive games with a comparison of the techniques 20 years ago and today and also discuss the importance of vision-based hand tracking. The main part of the paper is dedicated to haptic and tactile feedbacks with 4 different case studies: haptic feedback using a haptic workstation, a wearable system for mobility improvement of visually impaired people, a system for enhancing pilot performance, and actuators to feel the wind. Finally, we survey a few smart jackets with sensors and actuators.

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Acknowledgements

This research is supported by the Being Together Centre, a collaboration between Nanyang Technological University (NTU) Singapore and University of North Carolina (UNC) at Chapel Hill. The Being Together Centre is supported by the National Research Foundation, Prime Minister’s Office, Singapore under its International Research Centres in Singapore Funding Initiative.

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Correspondence to Daniel Thalmann .

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Thalmann, D. (2017). Sensors and Actuators for HCI and VR: A Few Case Studies. In: Prabaharan, S., Thalmann, N., Kanchana Bhaaskaran, V. (eds) Frontiers in Electronic Technologies. Lecture Notes in Electrical Engineering, vol 433. Springer, Singapore. https://doi.org/10.1007/978-981-10-4235-5_4

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  • DOI: https://doi.org/10.1007/978-981-10-4235-5_4

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  • Online ISBN: 978-981-10-4235-5

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