Abstract
We present a hybrid haptic texture rendering framework for inhomogeneous texture with high realism. The micro-geometry of a real texture sample is captured using photometric stereo and then rendered using a force feedback device. The vibrational response of the texture is expressed using a neural network-based data-driven model and re-created using a vibration actuator. The former represents the position-dependent geometric property while the latter delivers the invariant aspects including material properties. Our hybrid texture rendering system can improve the realism of virtual haptic texture rendering considerably, although formal verification awaits.
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Acknowledgements
This work was supported in part by the Dual Use Technology Center Program funded by the Ministry of Trade, Industry and Energy and Defense Acquisition Program Administration (12-DU-EE-03), and the Pioneer Research Center Program through the National Research Foundation of Korea funded by the Ministry of Science, ICT and Future Planning (2011-0027994).
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Shin, S., Choi, S. (2018). Hybrid Haptic Texture Rendering Using Kinesthetic and Vibrotactile Feedback. In: Hasegawa, S., Konyo, M., Kyung, KU., Nojima, T., Kajimoto, H. (eds) Haptic Interaction. AsiaHaptics 2016. Lecture Notes in Electrical Engineering, vol 432. Springer, Singapore. https://doi.org/10.1007/978-981-10-4157-0_13
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DOI: https://doi.org/10.1007/978-981-10-4157-0_13
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