Skip to main content

Rendezvous Search in a Graph

  • Chapter
  • First Online:
Rendezvous in Distributed Systems
  • 704 Accesses

Abstract

The rendezvous search problem in a graph has been widely studied. The problem is defined as follows: two players are initially placed randomly in a space \(\mathscr {S}\) which can be represented by discrete points or is continuous. Two players want to meet up, which is the so-called “rendezvous”. In a compact space, it is hard to define how exactly two players meet. Therefore, we assume they are said to meet if their distance is no larger than a given value r. This assumption is reasonable because two players can look around and find each other if someone is within the field of vision. r can be considered the detection radius of the player. The goal of rendezvous search is to minimize the time for the players to meet. In this chapter, we first introduce the hardness of rendezvous search in Sect. 18.1, where two types of symmetry are presented. In order to show the intuitive ideas of designing rendezvous search algorithms, we choose rendezvous search along a cycle as the example in Sect. 18.2. The rendezvous search algorithms are presented in Sect. 18.3, and we summarize the chapter in Sect. 18.4.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 159.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Reference

  1. Alpern, S., & Gal, S. (2003). The Theory of Search Games and Rendezvous. Berlin: Springer.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Zhaoquan Gu .

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer Nature Singapore Pte Ltd.

About this chapter

Cite this chapter

Gu, Z., Wang, Y., Hua, QS., Lau, F.C.M. (2017). Rendezvous Search in a Graph. In: Rendezvous in Distributed Systems. Springer, Singapore. https://doi.org/10.1007/978-981-10-3680-4_18

Download citation

  • DOI: https://doi.org/10.1007/978-981-10-3680-4_18

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-3679-8

  • Online ISBN: 978-981-10-3680-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics