Skip to main content

An Ameliorated Two Segment Large-Scale Terrain Real-Time Rendering Technology

  • Conference paper
  • First Online:
Theory, Methodology, Tools and Applications for Modeling and Simulation of Complex Systems (AsiaSim 2016, SCS AutumnSim 2016)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 646))

Included in the following conference series:

  • 1117 Accesses

Abstract

In this paper, the traditional terrain data preprocessing technology is improved. By using the Jiugongge hierarchical model, the non-redundant data storage method in block and the hierarchical index and ordinal index of the terrain block, a multi resolution hierarchical model of terrain is constructed. On this basis, it realizes the real-time rendering of large scale terrain with the sectional drawing method. The experimental results show that, compared with the traditional method based on four rendering tree, this method can effectively reduce the terrain data loading time, improve the fluency of the real-time rendering of large scale terrain.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Liang, H.: Research of Battlefield Information Visualization Technology for Common Operational Picture. National University of Defense Technology (2007) (Ch)

    Google Scholar 

  2. Hou, S.: Research and Realization of 3D Battlefield Situation Information System. PLA Information Engineering University (2008) (Ch)

    Google Scholar 

  3. Chen, H.: Research on the Key Visual Technology in Large Scale Warfare Simulation Platform. Harbin Engineering University (2010) (Ch)

    Google Scholar 

  4. Qiu, H.: Research on some Key Technology of Modeling and Rendering of Complex Scenes in Virtual Battlefield. University of Electronic Science and Technology of China (2011) (Ch)

    Google Scholar 

  5. Lmdstrom, P., Yascucci, V.: Visualization of Large Terrams Made Easy, pp. 363–370 (2001)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jiang Zhang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer Science+Business Media Singapore

About this paper

Cite this paper

Zhang, J., Jia, Lx., Liu, B. (2016). An Ameliorated Two Segment Large-Scale Terrain Real-Time Rendering Technology. In: Zhang, L., Song, X., Wu, Y. (eds) Theory, Methodology, Tools and Applications for Modeling and Simulation of Complex Systems. AsiaSim SCS AutumnSim 2016 2016. Communications in Computer and Information Science, vol 646. Springer, Singapore. https://doi.org/10.1007/978-981-10-2672-0_4

Download citation

  • DOI: https://doi.org/10.1007/978-981-10-2672-0_4

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-2671-3

  • Online ISBN: 978-981-10-2672-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics