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Size and Shape of the Playing Field: Research Through Game Design Approach

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Playable Cities

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

This chapter explores how to set up a game design-based research workshop format following the research through design paradigm. It elaborates on the ‘Size and Shape of the Playing Field’ workshop series initiated by the independent research lab Tacit Dimension to explore the following research question: from what kind of geodata is it possible to generate insight on the experience of walking on the street? The workshops are generating insight by involving participants with interdisciplinary backgrounds in an urban game design-related activity and reflection process. This chapter provides an account of the first two workshop sessions held in Berlin and Amsterdam in 2016.

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Notes

  1. 1.

    http://www.hellolamppost.co.uk/.

  2. 2.

    Ingress by Ninatic Labs. https://www.ingress.com/.

  3. 3.

    See Workshop Instant Mapping in Rapid Game Design by Invisible Playground. http://master.design.zhdk.ch/news/mapping-the-city.

  4. 4.

    MIT Senseable City Real Time Rome project. http://senseable.mit.edu/realtimerome/.

  5. 5.

    http://tacitdimension.com/portfolio/horror-vacui/.

  6. 6.

    See the work of the Open Knowledge Foundation. https://okfn.org/.

  7. 7.

    http://designandthecity.eu/programme/workshop/size-shape-of-the-playing-field-map-data-in-urban-game-design/.

  8. 8.

    http://daten.berlin.de/datensaetze.

  9. 9.

    http://maps.amsterdam.nl/.

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Correspondence to Viktor Bedö .

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Bedö, V. (2017). Size and Shape of the Playing Field: Research Through Game Design Approach. In: Nijholt, A. (eds) Playable Cities. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-10-1962-3_4

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  • DOI: https://doi.org/10.1007/978-981-10-1962-3_4

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-1961-6

  • Online ISBN: 978-981-10-1962-3

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