Abstract
There is an enormous difference between the real world and its images; the real world has three dimensions, whereas images have only two. In spite of this difference, we can enjoy visual media without the need to put forth any special effort. Why can we do this? This question can be partly answered by studying the illusion of depth. It seems that human brains try to recover the depth from images with strong preference for special subclasses of objects, such as rectangular solids. This also suggests that visual media culture is fragile. We discuss this point using various depth illusions, such as impossible objects and impossible motions.
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Acknowledgments
This work was partly supported by the Grants-in-Aid for Basic Scientific Research No. 24360039 and for Challenging Exploratory Research No. 15K12067.
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© 2016 Springer Science+Business Media Singapore
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Sugihara, K. (2016). Visual Media Culture Supported by Illusion of Depth. In: Dobashi, Y., Ochiai, H. (eds) Mathematical Progress in Expressive Image Synthesis III. Mathematics for Industry, vol 24. Springer, Singapore. https://doi.org/10.1007/978-981-10-1076-7_8
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DOI: https://doi.org/10.1007/978-981-10-1076-7_8
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