Abstract
Although some of the earliest work in fluid simulation for computer graphics exploited vorticity (e.g. Yaeger et al.’s work on Jupiter for the film 2010 [4]), by and large practical work over the last decade or two has focused on velocity-pressure formulations. This talk looks at why vortex methods are worth coming back to, the troubles that have steered practitioners away from them, and how we might overcome them.
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References
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Bridson, R. (2016). Revisiting Vorticity: Pushing Fluid Solvers to the Next Level. In: Dobashi, Y., Ochiai, H. (eds) Mathematical Progress in Expressive Image Synthesis III. Mathematics for Industry, vol 24. Springer, Singapore. https://doi.org/10.1007/978-981-10-1076-7_5
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DOI: https://doi.org/10.1007/978-981-10-1076-7_5
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