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A Gaze Tracking System for Children with Autism Spectrum Disorders

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Simulation and Serious Games for Education

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

Individuals with autism exhibit deficits in social communication and interaction. Researchers have been using interactive virtual reality (VR) technologies helping children with autism to improve their communication and learning. For example, children with autism interact with virtual dolphins using hand gesture, and learn social skills and safety skills. In this chapter, we propose a low cost training system aiming to enhance the visual responsiveness of children with autism. In the proposed system, children with autism use gaze to interact with tasks that are designed with game mechanics. The system can easily record data for analysis.

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Acknowledgments

This project is partially supported by The Temasek Trust Funded Singapore Millennium Foundation.

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Correspondence to Yiyu Cai .

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Feng, Y., Cai, Y. (2017). A Gaze Tracking System for Children with Autism Spectrum Disorders. In: Cai, Y., Goei, S., Trooster, W. (eds) Simulation and Serious Games for Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-10-0861-0_10

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  • DOI: https://doi.org/10.1007/978-981-10-0861-0_10

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-0860-3

  • Online ISBN: 978-981-10-0861-0

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