Abstract
Eye gaze-based system requires the correct estimation and detection of gaze. Gaze-based input is processed to initiate different commands remotely in computing systems. However, various factors like interactivity, processor affinity, distance, orientations, light, image resolution, etc., affect the detection of gaze in the eye gaze models. In this research paper, work has been done to evaluate the processing time for the estimation of gaze direction for detecting the variations in interactivity for gaze-based models w.r.t. distance and orientation parameters of the subject. The experimental work has been done using gaze detection and estimation (GDE) model. The different results obtained by varying the number of processor affinities for finding the minimum CPU time taken by the model for different eye images. These results can further be used for improving and minimizing the interactivity time for enhancing the accuracy and performance of eye gaze-based systems.
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Anjana Sharma, Pawanesh Abrol (2016). Evaluating Interactivity with Respect to Distance and Orientation Variables of GDE Model. In: Satapathy, S., Bhatt, Y., Joshi, A., Mishra, D. (eds) Proceedings of the International Congress on Information and Communication Technology. Advances in Intelligent Systems and Computing, vol 438. Springer, Singapore. https://doi.org/10.1007/978-981-10-0767-5_20
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DOI: https://doi.org/10.1007/978-981-10-0767-5_20
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