Skip to main content

Between Game and Reality: Using Serious Games to Analyze Complex Interaction Processes in Air Traffic Management

  • Conference paper
  • First Online:
Simulation and Gaming in the Network Society

Part of the book series: Translational Systems Sciences ((TSS,volume 9))

Abstract

In 2010 the eruption of the Icelandic volcano Eyjafjallajökull paralyzed a large part of the European air traffic. Results were massive restrictions in the European and intercontinental air traffic. Even after canceling the aircraft grounding, airport operators, airlines, air traffic controllers, and ground handlers had to deal with the situation that the aircraft and crews were not in the places where they should have been for the correct execution of the flight plan. To be able to guarantee the most efficient air traffic, the relevant stakeholders had to cooperate. Divergent goals and interests can significantly affect a solution. Therefore this cooperative coordination is difficult. It is visible that the process of decision-making, especially in the context of air traffic management (ATM), must be investigated. Human interactions during negotiations and human performance in planning activities should be analyzed. These aspects are difficult to measure with conventional methods of real- or fast-time simulations. Serious gaming is a new method in this research field to validate complex operational concepts in the ATM field. For this a paper-based multiplayer serious game, called Total Airport Management Simulation, was developed. The aim of this paper is to illustrate the further development of this paper-based version. In the first section, the paper-based serious game with its main ideas is presented. Based on conducted tests of the serious game, requirements for the digital prototype were deduced. In the later part of this paper, the digital prototype with some new elements will be introduced. In summary using serious games is one possibility to analyze complex interaction processes in ATM.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Maria Freese .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer Science+Business Media Singapore

About this paper

Cite this paper

Freese, M., Drees, S., Meinecke, M. (2016). Between Game and Reality: Using Serious Games to Analyze Complex Interaction Processes in Air Traffic Management. In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) Simulation and Gaming in the Network Society. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_20

Download citation

Publish with us

Policies and ethics