Abstract
This paper describes the development of a serious game, named ColPMan, which enables practitioners, undergraduate students, and graduate students in the industrial engineering and management fields to experientially learn dynamic decision-making skills for collaborative production management in a large-scale make-to-order company. In ColPMan, a team of players collaboratively operates the virtual in-house supply chain of a manufacturer, in order to maximize profit (i.e., game score). The supply chain is composed of a headquarters that accepts orders from customers, an upstream factory producing materials, and three downstream factories processing materials into products. Each player is assigned to one of the sites and makes production and delivery plans for that site. Since the operations of different sites within the chain are related to one another, the players need to learn to develop a shared strategy and act in a coordinated way with regard to various environmental disturbances in order to obtain a high score. The developed game has been tested in an undergraduate classroom exercise, with a positive response from students.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Badurdeen, F., Marksberry, P., Hall, A., & Gregory, B. (2010). Teaching lean manufacturing with simulations and games: A survey and future directions. Simulation & Gaming, 41, 465–486.
Dunbar, N. E., Miller, C. H., Adame, B. J., Elizondo, J., Wilson, S. N., Lane, B. L., Kauffman, A. A., Bessarabova, E., Jensen, M. L., Straub, S. K., Lee, Y.-H., Burgoon, J. K., Valacich, J. J., Jenkins, J., & Zhang, J. (2014). Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game. Computers in Human Behavior, 37, 307–318.
Graafland, M., Vollebergh, M. F., Lagarde, S. M., van Haperen, M., Bemelman, W. A., & Schijven, M. P. (2014). A serious game can be a valid method to train clinical decision-making in surgery. World Journal of Surgery, 38, 3056–3062.
Hofstede, G. J., Kramer, M., Meijer, S., & Wijdemans, J. (2003). A chain game for distributed trading and negotiation. Production Planning & Control, 14, 111–121.
Meijer, S. A., Mayer, I. S., van Luipen, J., & Weitenberg, N. (2012). Gaming rail cargo management: Exploring and validating alternative modes of organization. Simulation & Gaming, 43, 85–101.
Mohan, D., Angus, D. C., Ricketts, D., Farris, C., Fischhoff, B., Rosengart, M. R., Yealy, D. M., & Barnato, A. E. (2014). Assessing the validity of using serious game technology to analyze physician decision making. PLoS One, 9, 1–8.
Ncube, L. B. (2010). A simulation of lean manufacturing: The lean lemonade tycoon 2. Simulation & Gaming, 41, 568–586.
Sterman, J. D. (1989). Modeling managerial behavior: Misperceptions of feedback in a dynamic decision making experiment. Management Science, 35, 321–339.
van den Hoogen, J., & Meijer, S. (2015). Gaming and simulation for railway innovation: A case study of the dutch railway system. Simulation & Gaming, 46, 489–511.
van der Spek, E. D., van Oostendorp, H., & Meyer, J.-J. C. (2013). Introducing surprising events can stimulate deep learning in a serious game. British Journal of Educational Technology, 44, 156–169.
Acknowledgments
This research was partially supported by the Japan Society for the Promotion of Science, Grant-in-Aid for Challenging Exploratory Research 25560156.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer Science+Business Media Singapore
About this paper
Cite this paper
Mizuyama, H., Nonaka, T., Yoshikawa, Y., Miki, K. (2016). ColPMan: A Serious Game for Practicing Collaborative Production Management. In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) Simulation and Gaming in the Network Society. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_15
Download citation
DOI: https://doi.org/10.1007/978-981-10-0575-6_15
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-10-0574-9
Online ISBN: 978-981-10-0575-6
eBook Packages: Economics and FinanceEconomics and Finance (R0)