Skip to main content

Hand Recognition Method with Kinect

  • Conference paper
  • First Online:
Advances in Parallel and Distributed Computing and Ubiquitous Services

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 368))

  • 769 Accesses

Abstract

Human interaction is related to the development and maintenance of communication. Communication is largely divided into verbal communication and non-verbal communication. Verbal communication involves the use of a word or words. Non-verbal communication is the use of body language. Gestures belong to non-verbal communication. It is possible to represent various types of motion. For this reason, gestures are spotlighted as a means of implementing an NUI/NUX in the field of HCI and HRI. In this paper, using Kinect and the geometric characteristics of the hand, we propose method for recognizing the number of fingers and detecting the hand area. Because Kinect provides a color image and depth image at the same time, it is easy to understand a gesture. The finger number is identified by calculating the length of the outline and central point of the hand.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wachs JP, Kolsch M, Stern H, Edan Y (2011) Vision-based hand gesture applications. Commun ACM 55:60–71

    Article  Google Scholar 

  2. Park SY, Lee EJ (2010) Hand gesture recognition algorithm robust to complex image. J Korea Multimedia Soc 13(7):1000–1015

    Google Scholar 

  3. Connelly L, Yicheng J, Toro ML, Stoykov Me, Kenyon RV, Kamper DG (2010) A pneumatic glove and immersive virtual reality environment for hand rehabilitative training after stroke. IEEE Trans Neural Syst Rehabil Eng 18(5):551–559

    Article  Google Scholar 

  4. Chen M, Mummert L, Pillai P, Hauptmann A, Sukthankar R (2010) Controlling your TV with gestures. In: Proceedings of the international conferences on multimedia information retrieval, pp 405–408

    Google Scholar 

  5. Jain HP, Subramanian A (2010) Real-time upper-body human pose estimation using a depth camera. Technical report, HPL-2010-190, HP Laboratories

    Google Scholar 

  6. Han S, Choi J, Park J-I (2013) Two-hand based interaction method using a hybrid camera. In: Proceedings of the of IPIU’13

    Google Scholar 

  7. Raheja JL, Chaudhary A, Singal K (2011) Tracking of fingertips and centers of palm using KINECT. In: Proceedings of the 2011 third international conference on computational intelligence, modelling and simulation (CIMSiM), pp 248–252

    Google Scholar 

  8. Honyong T, Youling Y (2012) Finger tracking and gesture interaction with Kinect. In: Proceedings of the IEEE 12th international conference on computer and information (CIT), pp 214–218

    Google Scholar 

  9. Choi J, Park H, Park J-I (2011) Hand shape recognition using distance transform and shape decomposition. In: Proceedings of the ICIP’11, pp 3666–3669

    Google Scholar 

  10. Cao C, Sun Y, Li R, Chen L (2011) hand posture recognition via joint feature sparse representation. Opt Eng 50(12):127210

    Article  Google Scholar 

Download references

Acknowledgments

This research is supported by Seoul R&BD Program (SS11008).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to DoYeob Lee .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer Science+Business Media Singapore

About this paper

Cite this paper

Lee, D., Shin, D., Shin, D. (2016). Hand Recognition Method with Kinect. In: Park, J., Yi, G., Jeong, YS., Shen, H. (eds) Advances in Parallel and Distributed Computing and Ubiquitous Services. Lecture Notes in Electrical Engineering, vol 368. Springer, Singapore. https://doi.org/10.1007/978-981-10-0068-3_19

Download citation

  • DOI: https://doi.org/10.1007/978-981-10-0068-3_19

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-0067-6

  • Online ISBN: 978-981-10-0068-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics