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The Transformative Power of Gaming Literacy

What Can We Learn from Adolescent English Language Learners’ Literacy Engagement in World of Warcraft (WoW)?

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Bridging Literacies with Videogames

Part of the book series: Gaming Ecologies and Pedagogies Series ((GEAPS))

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Abstract

Few teachers and educators would dispute the daunting challenge they face today to engage students to learn in school. However, what is evident from existing research is that students are increasingly disengaged from reading and writing in school, while at the same time they take pleasure in out-of-school technology based activities, especially playing games in a digital world, surfing the Internet, communicating via instant messaging and text, and socializing on social media sites (Ito et al., 2008; Subrahmanyam & Greenfield, 2008).

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Li, Z., Chiu, CC., Coady, M.R. (2014). The Transformative Power of Gaming Literacy. In: Gerber, H.R., Abrams, S.S. (eds) Bridging Literacies with Videogames. Gaming Ecologies and Pedagogies Series. SensePublishers, Rotterdam. https://doi.org/10.1007/978-94-6209-668-4_8

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