Abstract
Hayley and Emir, sitting two at the computer, take turns dragging and dropping Lego-like digital blocks from one section of the screen to another in the Scratch program interface. “Press the flag!” says Emir to Hayley, who has control of the mouse.
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Warner, J. (2014). Writing in Virtual Worlds. In: Gerber, H.R., Abrams, S.S. (eds) Bridging Literacies with Videogames. Gaming Ecologies and Pedagogies Series. SensePublishers, Rotterdam. https://doi.org/10.1007/978-94-6209-668-4_11
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DOI: https://doi.org/10.1007/978-94-6209-668-4_11
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