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Writing in Virtual Worlds

Scratch Programming as Multimodal Composing Practice in the Language Arts Classroom

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Bridging Literacies with Videogames

Part of the book series: Gaming Ecologies and Pedagogies Series ((GEAPS))

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Abstract

Hayley and Emir, sitting two at the computer, take turns dragging and dropping Lego-like digital blocks from one section of the screen to another in the Scratch program interface. “Press the flag!” says Emir to Hayley, who has control of the mouse.

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Warner, J. (2014). Writing in Virtual Worlds. In: Gerber, H.R., Abrams, S.S. (eds) Bridging Literacies with Videogames. Gaming Ecologies and Pedagogies Series. SensePublishers, Rotterdam. https://doi.org/10.1007/978-94-6209-668-4_11

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