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Bridging Literacies

An Introduction

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Bridging Literacies with Videogames

Part of the book series: Gaming Ecologies and Pedagogies Series ((GEAPS))

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Abstract

The concept of bridging literate practices is deeply rooted in foundational principles of education. Dewey believed that relevant teaching incorporates what students do outside the classroom and that “learning and thinking should emerge from the lives of students” (Simpson, 2006, p. 93).

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Abrams, S.S., Gerber, H.R. (2014). Bridging Literacies. In: Gerber, H.R., Abrams, S.S. (eds) Bridging Literacies with Videogames. Gaming Ecologies and Pedagogies Series. SensePublishers, Rotterdam. https://doi.org/10.1007/978-94-6209-668-4_1

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