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Games in Education

Retrospect and Prospect

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Part of the book series: Contemporary Approaches to Research in Learning Innovations ((CARL,volume 5))

Abstract

Using computer games in educational settings has gained much attention in recent years. Some studies show that ‘learning through play’ provides a successful education experience. In general, game playing consists of rules, goals, engagement, challenge, feedback, fun, interactive, outcome and immediate reward. Celia Pearce (2002) states that a game is a structured framework that consists of the following inherent characteristics.

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© 2011 Sense Publishers

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Khine, M.S. (2011). Games in Education. In: Khine, M.S. (eds) Playful Teaching, Learning Games. Contemporary Approaches to Research in Learning Innovations, vol 5. SensePublishers. https://doi.org/10.1007/978-94-6091-460-7_8

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