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Multi-User Virtual Environment – a Tool for Play or Academic Engagement?

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Playful Teaching, Learning Games

Part of the book series: Contemporary Approaches to Research in Learning Innovations ((CARL,volume 5))

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Abstract

It is common to observe small groups of students who are constantly not performing up to the expected academic standard – even with other forms of assistance such as remediation programs—and they often run the risk of giving up totally in their learning and education. This is particularly detrimental when it happens to young students when they are still at the elementary levels of their education. This negative learning experience could result in self-fulling prophecies of failure and learned helplessness affecting these students’ psychological well-being in the long run (Margolis & McCabe, 2006).

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Tay, L.Y., Lim, C.P. (2011). Multi-User Virtual Environment – a Tool for Play or Academic Engagement?. In: Khine, M.S. (eds) Playful Teaching, Learning Games. Contemporary Approaches to Research in Learning Innovations, vol 5. SensePublishers. https://doi.org/10.1007/978-94-6091-460-7_7

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