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Change is Constant; The Game is Serious

Managing Change with a Serious Game at One Automotive Company

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Abstract

In mid-2009, the learning design team at Tandem Learning was approached by a major automotive company who presented their current organizational challenges and knowledge and performance gaps in several areas, including a need for change management training. This case study will outline the solution that was developed to meet the learning need through the use of a serious game, highlighting design strategies and considerations that went into the final product.

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© 2011 Sense Publishers

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Cromer, K. (2011). Change is Constant; The Game is Serious. In: Annetta, L., Bronack, S.C. (eds) Serious Educational Game Assessment. SensePublishers. https://doi.org/10.1007/978-94-6091-329-7_9

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