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Endogenous Learning in Multi User Virtual Environments

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Serious Educational Game Assessment

Abstract

Video games, simulations, and, more importantly, virtual worlds, are now legitimated as media for instructional use in formal and informal learning environments. A case in point is the MacArthur Foundation (USA), which in 2010 launched a national initiative, the Digital Media and Learning Competition, to spark innovative development of new teaching and learning contexts. A specific media type, digital video games, has recently garnered a significant amount of attention in this new agenda. As Squire (in press) notes: “Video games are a powerful new medium with potential implications for schooling” (p. 22). In addition, Pellegrino and Scott (2004) suggest that “games can become exciting for the learner and effective as a learning tool” through use of “an engaging learning strategy coupled with structured learning objectives” (p. 1).

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Dannenberg, D.R., Evans, M.A. (2011). Endogenous Learning in Multi User Virtual Environments. In: Annetta, L., Bronack, S.C. (eds) Serious Educational Game Assessment. SensePublishers. https://doi.org/10.1007/978-94-6091-329-7_12

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