Mobile Gaming in Asia pp 21-33 | Cite as
Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
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Abstract
This chapter explores the conflation of portable, handheld, and mobile gaming devices, and the particular relationship between mobile phone games and handheld consoles in Japanese media history. Through a case study of mobile game development in Japan (DeNA, GREE, Nintendo, and Sony), Hjorth and Richardson seek to rethink this conflation within the contemporary mobile mediascape. The colonisation of mobile gaming by smartphones and tablets, they suggest, may effectively negate the distinction between portable, handheld, and mobile gaming.
Keywords
Mobile games Japanese mobile game history Casual games Mobile mediaReferences
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