Abstract
We present in this chapter a method to connect VRML and Java components in a web page using EAI in a way which makes possible to interactively generate and edit VRML meshes. The meshes used are based on regular grids, to provide an interaction and modeling approach that uses the internal semantics of such a mesh by linking the available modeling operations either to single vertices, the vertices of a ring or column, or all the vertices from the VRML mesh. The method permits strict mesh complexity control and scales the operations according to the mesh properties and to the selected target vertices as well. We describe the structure of our system and provide a few examples of the meshes that were created.
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© 2004 Springer Science+Business Media Dordrecht
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Kiss, S. (2004). Web Based VRML Modeling. In: Sarfraz, M. (eds) Geometric Modeling: Techniques, Applications, Systems and Tools. Springer, Dordrecht. https://doi.org/10.1007/978-94-017-1689-5_14
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DOI: https://doi.org/10.1007/978-94-017-1689-5_14
Publisher Name: Springer, Dordrecht
Print ISBN: 978-90-481-6518-6
Online ISBN: 978-94-017-1689-5
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