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A Game Theory of Logic — A Logic of Game Theory

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Game Theory, Experience, Rationality

Part of the book series: Vienna Circle Institute Yearbook [1997] ((VCIY,volume 5))

Abstract

This paper does not deal with the applications of game theory for which this theory was first developed, that is, for modelling economic systems and rational decision making. But I do not want to consider games as abstract mathematical structures, either. I want to concentrate on what it is that makes a game actually playable. This playability means both the possibility of finding and formulating the strategy that a player uses and the feasibility of actually applying the strategy in question in making one’s moves.

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Notes

  1. See my paper, “Paradigms for Language Theory”, in: Acta Philosophica Fennica,49, 1990, pp. 181–209.

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  2. See Jaakko Hintikka/Gabriel Sandu, “Game-Theoretical Semantics”, in: Johan van Benthem/Alice terMeulen (Eds.), Handbook of Logic and Language. Amsterdam: Elsevier 1997, pp. 361–410.

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  3. Cf. here Merrill B. Hintikka/Jaakko Hintikka, Investigating Wittgenstein. Oxford: Basil Blackwell 1986.

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  4. John von Neumann, “Zur Theorie der Gesellschaftsspiele”, in: Mathematische Annalen,100, 1928, pp. 295–320; cf. his “Communication on the Borel Notes”, in: Econometrica,21, 1953, pp. 124–125.

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  5. See Risto Hilpinen, “On C.S. Peirce’s Theory of Proposition: Peirce as a Precursor of Game-theoretical Semantics”, in: E. Freeman (Ed.), The Relevance of Charles S. Peirce, La Salle, Illinois: The Hegeler Institute 1983, pp. 264–270.

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  6. Cf. Jaakko Hintikka, The Princtples of Mathematics Revisited. Cambridge: Cambridge University Press 1996, ch. 7.

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  7. See op. cit.,Chapters 3–4.

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  8. See op. cit., Chapters 4 and 6.

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  9. See Eric van Damme, “Extensive Form games”, in: John Eatwell et al. (Eds.), The New Palgrave: Game Theory,,New York: W.W. Norton 1989, pp.139–148, especially p. 143, where further information is provided about the relationship between the extensive and the normal form.

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  10. Ken Binmore, “Modelling Rational Players, Part I”, in: Economics and Philosophy vol. 3, 1987, pp. 179–214, especially p. 189.

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  11. This is the most general gambit used to disparage the general theoretical interest of independence-friendly logic. It backfires on its users, however, for independence-friendly logic can be obtained from ordinary first-order logic by merely relaxing the use of parentheses. See my paper “No Scope for Scope?”, forthcoming.

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  12. See here op. cit.,Note 6 above, Chapter 8.

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  13. Here and in the following, see op. cit.,Chapter 10.

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  14. Michael Rabin, “Effective Computability of Winning Strategies”, in: M. Dresher et al. (Eds.), Contributions to the Theory of Games III. Princeton University Press 1957, pp. 147–157.

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  15. James P. Jones, “Recursive Undecidability - An Exposition”, in: The American Mathematical Monthly,81, 1974, pp. 359–367.

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  16. Cf. e.g., Yuri V. Matiyasevich, Hilbert’s Tenth Problem. Cambridge, MA: MIT Press 1993.

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  17. See op. cit., Chapter 11.

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  18. Op. cit., Chapter 10.

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  19. See Jaakko Hintikka/Arto Mutanen, “An Alternative Concept of Computability”, forthcoming.

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Hintikka, J. (1998). A Game Theory of Logic — A Logic of Game Theory. In: Leinfellner, W., Köhler, E. (eds) Game Theory, Experience, Rationality. Vienna Circle Institute Yearbook [1997], vol 5. Springer, Dordrecht. https://doi.org/10.1007/978-94-017-1654-3_25

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  • DOI: https://doi.org/10.1007/978-94-017-1654-3_25

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-90-481-4992-6

  • Online ISBN: 978-94-017-1654-3

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