Abstract
This paper deals with smooth motion interpolation. Recently, a direct construction algorithm was developed for generating rigid body motions with second order geometric continuity (G 2). The present paper shows how the G 2 spline motion can be used to fulfill the task of motion interpolation by solving the problem of inverse design for the G 2 spline motion. The results are useful for computer graphics, mechanical systems animation, and Cartesian trajectory generation for robot manipulators.
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© 1994 Springer Science+Business Media Dordrecht
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Ge, Q.J. (1994). An Inverse Design Algorithm for a G 2 Interpolating Spline Motion. In: Lenarčič, J., Ravani, B. (eds) Advances in Robot Kinematics and Computational Geometry. Springer, Dordrecht. https://doi.org/10.1007/978-94-015-8348-0_8
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DOI: https://doi.org/10.1007/978-94-015-8348-0_8
Publisher Name: Springer, Dordrecht
Print ISBN: 978-90-481-4434-1
Online ISBN: 978-94-015-8348-0
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