Abstract
This paper looks at a normative, computational model or, perhaps more accurately, model-framework, that the author has found extremely useful for exploring the creative possibilities of algorithms. It is based on a simplified approach to natural language and is aimed at the (semi-) autonomous production of art and design works which it treats as texts. In various forms, the model has been used since the late 1960s for the production of 2-D and 3-D designs, music, and dance choreography. The paper discusses some of the background to the model and relates it to the need for producing meaning in designs.
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Lansdown, J. (1998). Aspects of a Language Model for Designing. In: Gero, J.S., Sudweeks, F. (eds) Artificial Intelligence in Design ’98. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-5121-4_21
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DOI: https://doi.org/10.1007/978-94-011-5121-4_21
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