Abstract
Building deformation models using the motions captured from real video sequences is becoming a popular method in facial animation. In this paper, we propose an explanation-based facial motion tracking algorithm based on a piecewise Bézier volume deformation model (PBVD). The PBVD is a suitable model both for the synthesis and the analysis of facial images. It is linear and independent of the facial mesh structure. With this model, basic facial movements, or action units, are interactively defined. By changing the magnitudes of these action units, animated facial images are generated. The magnitudes of these action units can also be computed from real video sequences using a model-based tracking algorithm. However, in order to customize the articulation model for a particular face, the predefined PBVD action units need to be adaptively modified. In this paper, we first briefly introduce the PBVD model and its application in facial animation. Then a multi-resolution PBVD-based motion tracking algorithm is presented. Finally, we describe an explanation-based tracking algorithm that takes the predefined action units as the initial articulation model and adaptively improves them during the tracking process to obtain a more realistic articulation model. Experimental results on PBVD-based animation, model-based tracking, and explanation-based tracking are shown in this paper.
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Tao, H., Huang, T.S. (2000). Facial Motion Capturing Using an Explanation-Based Approach. In: Leonardis, A., Solina, F., Bajcsy, R. (eds) Confluence of Computer Vision and Computer Graphics. NATO Science Series, vol 84. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-4321-9_8
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DOI: https://doi.org/10.1007/978-94-011-4321-9_8
Publisher Name: Springer, Dordrecht
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