Abstract
This chapter presents techniques for view interpolation between two reference views of a dynamic scene captured at different times. The interpolations produced portray one possible physically-valid version of what transpired in the scene during the time between when the two reference views were taken. We show how straight-line object motion, relative to a camera-centered coordinate system, can be achieved, and how the appearance of straight-line object motion relative to the background can be created. The special case of affine cameras is also discussed. The methods presented work with widely-separated, uncalibrated cameras and sparse point correspondences. The approach does not involve finding the camera-to-camera transformation and thus does not implicitly perform affine reconstruction of the scene. For circumstances in which the camera-to-camera transformation can be found, we introduce a vector-space of possible synthetic views that follows naturally from the given reference views. It is assumed that the motion of each object in the original scene consists of a series of rigid translations.
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Manning, R.A., Dyer, C.R. (2000). Dynamic View Interpolation Without Affine Reconstruction. In: Leonardis, A., Solina, F., Bajcsy, R. (eds) Confluence of Computer Vision and Computer Graphics. NATO Science Series, vol 84. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-4321-9_7
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DOI: https://doi.org/10.1007/978-94-011-4321-9_7
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