Abstract
In this chapter we present techniques for building dressed human models from images. We combine computer vision based approaches such as 3-D reconstruction of a human body and analysis-by-synthesis of the behavior of cloth material with the computer graphics approaches for realistic rendering of complex objects. The experimental results include building textured 3-D models of humans from multiple images, dressing these models into virtual garment, and joint estimation of cloth draping parameters and the underlying object’s geometry in range images of dressed objects.
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Jojić, N., Huang, T.S. (2000). Computer Vision and Graphics Techniques for Modeling Dressed Humans. In: Leonardis, A., Solina, F., Bajcsy, R. (eds) Confluence of Computer Vision and Computer Graphics. NATO Science Series, vol 84. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-4321-9_10
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DOI: https://doi.org/10.1007/978-94-011-4321-9_10
Publisher Name: Springer, Dordrecht
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