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Part of the book series: Computational Imaging and Vision ((CIVI,volume 2))

Abstract

When computing digital skeletons, one is often interested in obtaining digital lines of a thickness of one pixel. Then, the connectivity of these lines is unambiguous and the notions of end points or triple points are defined by examining only a neighborhood of size one of each pixel. This paper presents how to adapt the queue algorithms in order to directly obtain skeletons of thickness one by computing only their end points.

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© 1994 Springer Science+Business Media Dordrecht

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Schmitt, M. (1994). One Pixel Thick Skeletons. In: Serra, J., Soille, P. (eds) Mathematical Morphology and Its Applications to Image Processing. Computational Imaging and Vision, vol 2. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-1040-2_33

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  • DOI: https://doi.org/10.1007/978-94-011-1040-2_33

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-010-4453-0

  • Online ISBN: 978-94-011-1040-2

  • eBook Packages: Springer Book Archive

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