Abstract
Interactive learning is a necessary and fundamental mechanism for knowledge acquisition and the development of both cognitive and physical skills. Before designing interactive learning resources it is important to understand how interactivity works and the nature of the environments that are needed to support it. The effectiveness of these environments also needs to be examined. This paper discusses the basic nature of interactive learning and describes some models to support the design and fabrication of interactive learning systems. A case study describing the application of these models to the creation of multimedia courseware for interactive language learning is then presented.
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Barker, P. (1994). Designing Interactive Learning. In: de Jong, T., Sarti, L. (eds) Design and Production of Multimedia and Simulation-based Learning Material. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-0942-0_1
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DOI: https://doi.org/10.1007/978-94-011-0942-0_1
Publisher Name: Springer, Dordrecht
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