Abstract
One key problem of architectural lighting design is to specify goals that relate to aesthetics. Since visibility is an important criterion for many visual tasks and objects, heuristics from industrial lighting and visual inspection can be used to describe the appearance of objects relevant to architectural lighting design, and to derive corresponding light sources. This has the potential to bring computation time in the range of near-interactive rates. A combination of two constraining inputs, which are the specification of desired material appearance and the selection of highlights and shadows can be successfully used in determining light sources.
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Moeck, M. (2001). On top-down architectural lighting design. In: de Vries, B., van Leeuwen, J., Achten, H. (eds) Computer Aided Architectural Design Futures 2001. Springer, Dordrecht. https://doi.org/10.1007/978-94-010-0868-6_25
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DOI: https://doi.org/10.1007/978-94-010-0868-6_25
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