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Towards a natural and appropriate Architectural Virtual Reality: the nAVRgate project

Past, present, future

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Abstract

The lure of virtual environments is strong and the apparent potential is enticing. But questions of how Human Computer Interaction (HCI) issues should be handled and married with best practice in Human-Human Interaction (HHI) remains largely unresolved. How should architectural images and ideas be most appropriately represented, and how should designers interact and react through this computer mediated medium? Whilst there is never likely to be unanimity in answer to such questions, we can develop new ideas and new systems, test them, report on them and invite comment.

The nature and novelty of virtual environments is such that refinements and innovations are likely to come from a variety of sources and in a variety of ways. The work described here explains the evolution and current plans for the development of a particular approach that has been developed and refined by the authors. Low-cost, effective and appropriate are the key words that have driven the developments behind the evolving nAVRgate system that has arisen from this work, and that is described here.

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© 2001 Springer Science+Business Media Dordrecht

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Knight, M., Brown, A. (2001). Towards a natural and appropriate Architectural Virtual Reality: the nAVRgate project. In: de Vries, B., van Leeuwen, J., Achten, H. (eds) Computer Aided Architectural Design Futures 2001. Springer, Dordrecht. https://doi.org/10.1007/978-94-010-0868-6_11

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  • DOI: https://doi.org/10.1007/978-94-010-0868-6_11

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-010-3843-0

  • Online ISBN: 978-94-010-0868-6

  • eBook Packages: Springer Book Archive

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