Abstract
In this chapter we introduce the Networked Virtual Park. This park consists of two parts, the content creating Attraction Builder and the actual Network Virtual Environment System. We describe not only the basics of both systems, but also the techniques used to bring reality to such a Virtual Park, including Virtual Humans and the available interactions.
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Magnenat-Thalmann, N., Joslin, C., Berner, U. (2001). Networked Virtual Park. In: Jain, L., De Wilde, P. (eds) Practical Applications of Computational Intelligence Techniques. International Series in Intelligent Technologies, vol 16. Springer, Dordrecht. https://doi.org/10.1007/978-94-010-0678-1_2
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DOI: https://doi.org/10.1007/978-94-010-0678-1_2
Publisher Name: Springer, Dordrecht
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