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A Game-Theoretical Approach to Anaphora

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Anaphora and Definite Descriptions

Part of the book series: Synthese Language Library ((SLAP,volume 26))

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Abstract

Let us return to our main question. How, then, do anaphoric pronouns operate? How can they operate, if the grammatical relation of a pronoun to its antecedent is not relied on? An interesting alternative is suggested by our treatment of anaphoric the-phrases expounded in the second part of this book (cf., Hintikka and Kulas 1982, 1983, forthcoming; Kulas 1982). Instead of relying on the grammatical relation between an anaphoric the-phrase and its antecedent, that treatment relies on a contextually given set of entities, called /. Its members are not grammatical objects, but entities of the kind one’s language speaks of. This set is not determined by the definite-article phrase alone, nor is it determined in conjunction with the sentence S in question. It is not constant for all the the-phrases occurring in one and the same S. It consists essentially of those individuals (of the appropriate category) that have been picked out in the semantical game G(S) associated with S (or otherwise available to the players) at the time a rule is applied to the the-phrase in question in the game.

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© 1985 D. Reidel Publishing Company, Dordrecht, Holland

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Hintikka, J., Kulas, J. (1985). A Game-Theoretical Approach to Anaphora. In: Anaphora and Definite Descriptions. Synthese Language Library, vol 26. Springer, Dordrecht. https://doi.org/10.1007/978-94-009-5410-6_4

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  • DOI: https://doi.org/10.1007/978-94-009-5410-6_4

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-90-277-2056-6

  • Online ISBN: 978-94-009-5410-6

  • eBook Packages: Springer Book Archive

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