Abstract
Both academic researchers and commercial concerns are increasingly interested in applying VLSI technologies to graphics systems:
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For researchers, graphics systems offer an attractive model for study of computer architectures in VLSI: these systems have a small well-defined set of operations and simple data and control structures, making these systems ripe for applying parallelism and modularization techniques; many of these systems, especially the interactive high-resolution color ones, have severe computation demands that are unfulfilled by solutions embodied in current systems.
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For commercial concerns, there is a rapidly increasing market for interactive graphics systems as personal workstations in which graphics displays replace text-only terminals.
In this paper, we cover: a) the conceptual organization of a “generic” graphics system and its realization in several state-of-the-art commercial products; b) the architecture of several recent VLSI chips and systems and their likely effect on the organization of future graphics systems; c) the architecture of several VLSI-based systems that are currently subjects of research. The design strategies used in these systems — the structure of parallelism, intertwining of data and computation, the tradeoff between custom and off-the-shelf parts — may provide insights into other applications as well.
This research was supported in part by the (USA) National Science Foundation under grant ECS-8300970 and by the Defense Advanced Research Projects Agency contract DRAG 29-83-K-0148.
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© 1985 Martinus Nijhoff Publishers, Dordrecht
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Abram, G.D., Fuchs, H. (1985). VLSI Architectures for Computer Graphics. In: Antognetti, P., Anceau, F., Vuillemin, J. (eds) Microarchitecture of VLSI Computers. NATO ASI Series, vol 96. Springer, Dordrecht. https://doi.org/10.1007/978-94-009-5143-3_8
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DOI: https://doi.org/10.1007/978-94-009-5143-3_8
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