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Game-Based History Ubiquitous Learning Environment Through Cognitive Apprenticeship

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Information Technology Convergence

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 253))

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Abstract

Game based learning involves interesting story, interaction and competition elements which promote the imagination, interest, concentration and creativity of the learner. Besides, ubiquitous learning integrates location-aware and context-aware technology in our living environment. Learners are motivated by firsthand or second historical relics. Visiting and interview activities with old people also promote learners have history thinking. Combining the u-learning environment and cognitive apprenticeship which reveals the solving problem inner progress from the expert, learners observe, learn, scaffold and exploration in the proposed system. The game-based history ubiquitous learning environment integrated into cognitive apprenticeship theory. The learners can challenge the game tasks by their own group or compete with other teams or collaborate with other teams.

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Correspondence to Ming-Ren Jheng .

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© 2013 Springer Science+Business Media Dordrecht

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Chang, WC., Chang, Cs., Yang, HC., Jheng, MR. (2013). Game-Based History Ubiquitous Learning Environment Through Cognitive Apprenticeship. In: Park, J.J., Barolli, L., Xhafa, F., Jeong, H.Y. (eds) Information Technology Convergence. Lecture Notes in Electrical Engineering, vol 253. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-6996-0_65

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  • DOI: https://doi.org/10.1007/978-94-007-6996-0_65

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-6995-3

  • Online ISBN: 978-94-007-6996-0

  • eBook Packages: EngineeringEngineering (R0)

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