Abstract
Based on observation of the revenue-generating engines in feature-phone-based mobile social games, the author proposes a taxonomy for emotion engineering. This provides a systematic approach for next-generation Internet service engineering with focusing on the relatively unexplored engineering domain in the human factor and business model studies.
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© 2012 Springer Science+Business Media Dordrecht
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Yamakami, T. (2012). Taxonomy of Emotion Engineering: Lessons from Mobile Social Game Business. In: Park, J., Jin, Q., Sang-soo Yeo, M., Hu, B. (eds) Human Centric Technology and Service in Smart Space. Lecture Notes in Electrical Engineering, vol 182. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5086-9_15
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DOI: https://doi.org/10.1007/978-94-007-5086-9_15
Publisher Name: Springer, Dordrecht
Print ISBN: 978-94-007-5085-2
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