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Taxonomy of Emotion Engineering: Lessons from Mobile Social Game Business

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Human Centric Technology and Service in Smart Space

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 182))

Abstract

Based on observation of the revenue-generating engines in feature-phone-based mobile social games, the author proposes a taxonomy for emotion engineering. This provides a systematic approach for next-generation Internet service engineering with focusing on the relatively unexplored engineering domain in the human factor and business model studies.

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References

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  4. McGonigal, J.: Reality Is Broken: Why Games Make Us Better and How They Can Change the World. The Penguin Group (2011)

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© 2012 Springer Science+Business Media Dordrecht

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Yamakami, T. (2012). Taxonomy of Emotion Engineering: Lessons from Mobile Social Game Business. In: Park, J., Jin, Q., Sang-soo Yeo, M., Hu, B. (eds) Human Centric Technology and Service in Smart Space. Lecture Notes in Electrical Engineering, vol 182. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5086-9_15

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  • DOI: https://doi.org/10.1007/978-94-007-5086-9_15

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-5085-2

  • Online ISBN: 978-94-007-5086-9

  • eBook Packages: EngineeringEngineering (R0)

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