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A Research on Applying Game-Based Learning to Enhance the Participation of Student

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Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 181))

Abstract

Some instructors have started to use online platforms to assist in instruction, so that students can engage in learning activities online, and discuss with other students. However, although online learning or cooperative learning can enhance students’ learning accomplishments, it may be difficult to elevate learning motivation; thus, how to arouse students’ interest in courses and willing to spend time learning course content has become an important research issue. Since there are not yet any games constructed in operating system courses, this study used operating systems to design the course, adding game elements in the course, so that students can play games in a context learning course. After the game, the students were asked to fill out feedback sheets and undergo interviews. A game questionnaire was also designed to measure the level of attractions to the students. Experiment results proved that adding game elements in operating system courses can increase the level of attraction of courses to students, and the students would be willing to spend time in courses because they want to win, thus fulfilling the purpose of elevating learning motivation.

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Correspondence to Chien-Hung Lai .

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© 2012 Springer Science+Business Media Dordrecht

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Lai, CH., Lee, TP., Jong, BS., Hsia, YT. (2012). A Research on Applying Game-Based Learning to Enhance the Participation of Student. In: Park, J., Jeong, YS., Park, S., Chen, HC. (eds) Embedded and Multimedia Computing Technology and Service. Lecture Notes in Electrical Engineering, vol 181. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-5076-0_36

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  • DOI: https://doi.org/10.1007/978-94-007-5076-0_36

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-5075-3

  • Online ISBN: 978-94-007-5076-0

  • eBook Packages: EngineeringEngineering (R0)

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