Gesture Recognition Using Simple-OpenNI for Implement Interactive Contents
Kinect® is a motion sensing input device that is used and applied in various fields nowadays. We can track human bones with this device and it is easy way than other motion tracking methods. So many developers and students, digital artists apply this device to their work. Kinect® can be applied to game, digital art and augmented reality. There are many ways to develop some contents using Kinect®. For example, Unity3D, C + +, OpenNI and so on. In this paper, we propose the method to recognize specific gesture using Simple-OpenNI and Processing. We used human joints and their coordinates in calibrated skeleton. This method can be applied to interaction of interactive media art and interactive contents..
KeywordsGesture recognition Kinect® Interaction
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