Abstract
This chapter outlines a fifth epistemic project, extending and drawing together the set of four epistemic challenges and projects that we presented in Chap. 3. The chapter centres on the idea of ‘grounded actionable knowledge’ – grounding human knowledge and knowing in the physical environment and in an embodied, conscious and conscientious self. Creating and reconfiguring one’s epistemic environment thereby becomes an important accomplishment. We conclude the chapter with some thoughts about educational approaches and designs for learning which can be aligned with this expanded conception of epistemic fluency.
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Notes
- 1.
Similarly, as we explained in Chap. 3, each of the epistemic projects also draws on its own historically developed sets of educational approaches. As a rule, these approaches involve a particular configuration of apprenticeship, design, discussion and reflection.
- 2.
In this, it resembles familiar acts of metacognition or self-regulation – though the focus of attention is on oneself as an agent within a system, rather than on some kind of independent, disembodied mind.
- 3.
This perspective on indirection in design for learning is described in more detail in Goodyear (2000), Goodyear and Retalis (2010) and Goodyear and Dimitriadis (2013). The ‘task–activity’ distinction comes from Wisner (1995), and the insistence on the centrality of learner activity comes from Shuell (1986). Shuell’s exhortation to focus on ‘what the student does’ is at the heart of John Bigg’s work on constructive alignment (e.g. Biggs & Tang, 2007).
- 4.
Designs for learning spend some of their life cycle as inscriptions. In Chap. 10, we talked about a number of the ways in which inscriptions function and commented on their relationship to actual activity. For example, we talked about inscriptions that are idealised and we talked about projective descriptions. These constructs are directly relevant to understanding how designs function in professional education settings.
- 5.
It is very risky to assume that the best way for students to learn how to design their future learning and knowledge-building environments is through discovery or by somehow generating their own actionable design principles through reflecting on their experience of designed environments. In short, it makes pedagogical sense to help them become capable designers by using both experience and direct instruction, including through the articulation of some useful design constructs.
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Markauskaite, L., Goodyear, P. (2017). Creating Epistemic Environments: Learning, Teaching and Design. In: Epistemic Fluency and Professional Education. Professional and Practice-based Learning, vol 14. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-4369-4_20
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