Abstract
During the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. In this book, we aim to broaden the scope of this effort by bringing together essays dealing with philosophical issues raised by computer games. By doing so, we do not only want to contribute to our understanding of this phenomenon. We also want to contribute to the establishment of a new philosophical discipline, the philosophy of computer games, capable of taking its place alongside such disciplines as the philosophy of film and the philosophy of literature.
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Colossal Caves. 1976. Kentucky.
Dragon Quest. 1986. Nintendo, Square Enix, Japan.
Final Fantasy. 1987. Nintendo, Square Enix, Japan.
Guitar Hero. 2006. Harmonix, Cambridge, Massachusetts, USA.
Happy Farm. 2008. 5 Minutes, browser based game, China.
Heavyweight Champ I. 1976. Sega, Tokyo.
Herzog Zwei. 1989. Technosoft, Sega Megadrive, USA.
Invasion. 1972. Magnavox Oddessey.
Microsoft Flight Simulator. 1982. ACES Game Studio, IBM PC, USA.
Pong. 1972. Atari, Sunnyvale.
Sid Meier’s Civilization. 1991. MicroProse, USA.
SimCity. 1989. Maxis. Nintendo EAD, USA.
SingStar. 2004. Sony computer entertainment Europe, Playstation, UK.
Spacewar! 1962. Boston: Massachusetts Institute of Technology.
Tennis for Two. 1958. New York: Brookhaven National Laboratory.
Ultima. 1980. Apple II, Richard Garriott, Manchester.
Wolfenstein 3D. 1992. Id Software, PC, Texas.
World of Warcraft. 2004. Paris: Blizzard/Vivendi, PC.
Zork. 1977. Boston: Massachusetts Institute of Technology.
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© 2012 Springer Netherlands
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Sageng, J.R., Fossheim, H., Larsen, T.M. (2012). General Introduction. In: Sageng, J., Fossheim, H., Mandt Larsen, T. (eds) The Philosophy of Computer Games. Philosophy of Engineering and Technology, vol 7. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-4249-9_1
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DOI: https://doi.org/10.1007/978-94-007-4249-9_1
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