General Introduction

  • John Richard SagengEmail author
  • Hallvard Fossheim
  • Tarjei Mandt Larsen
Part of the Philosophy of Engineering and Technology book series (POET, volume 7)


During the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. In this book, we aim to broaden the scope of this effort by bringing together essays dealing with philosophical issues raised by computer games. By doing so, we do not only want to contribute to our understanding of this phenomenon. We also want to contribute to the establishment of a new philosophical discipline, the philosophy of computer games, capable of taking its place alongside such disciplines as the philosophy of film and the philosophy of literature.


Computer Game Board Game Philosophical Issue Digital Game Game World 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer Netherlands 2012

Authors and Affiliations

  • John Richard Sageng
    • 1
    Email author
  • Hallvard Fossheim
    • 2
  • Tarjei Mandt Larsen
    • 3
  1. 1.Department of Philosophy, Classics, History of Art and IdeasUniversity of OsloOsloNorway
  2. 2.The Norwegian National Research Ethical Committee for The Social Sciences and HumanitiesOsloNorway
  3. 3.UiS Business SchoolUniversity of StavangerStavangerNorway

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