Abstract
We present a large-scale terrain rendering method, which is based on restricted quadtree meshes. The error metric method corresponds to parallel computing requires, and processes the error metric and triangulation by GPU, to improve the rending efficiency of image hardware, and save the running time of CPU. For large terrain data, terrain data are compressed and stored in special method, and dynamically transmitted to graphic hardware according to rendering demand, and decoded by GPU too. Our compression method significantly reduces bandwidth requirements that is the bottleneck of terrain rendering.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Gobbetti E, Marton F, Cignoni P, DI Benedetto M, Ganovelli F (2006) C-BDAM—compressed batched dynamic adaptive meshes for terrain rendering. Comput Graphics Forum 25(3):333–342
Hoppe H (1998) Smooth view-dependent level-of-detail control and its application to terrain rendering. In: Proceedings of IEEE visualization’98 [C], New Caledonia, pp 135–142
Gerstner T, Rumpf M, Weikard U (2000) Error indicators for multilevel visualization and computing on nested grids. Comput Graphics 24(3):363–373
Losasso F, Hoppe H (2004) Geometry clipmaps: terrain rendering using nested regular grids. ACM Trans Graphics 23(3):769–776
Koller D, Lindstrom P, Ribarsky W, Hodges LF, Faust N, Turner G (1995) Virtual GIS: a real-time 3D geographic information system. In: Proceedings visualization 95, IEEE, Computer Society Press, Los Alamitos, California, pp 94–100
Lindstrom P, Koller D, Ribarsky W, Hodges LF, Faust N, Turner GA (1996) Real-time, continuous level of detail rendering of height fields. In: Proceedings SIGGRAPH 96, ACM SIGGRAPH, pp 109–118
Pajarola R (1998) Large scale terrain visualization using the restricted quadtree triangulation. In: Proceedings IEEE visualization, pp 19–26
Thomas gerstner: multiresolution visualization and compression of global topographic data (1999) Geoinformatica, 2002, To appear. Available as SFB 256 Report 29, University of Bonn
Bao X, Pajarola R, Shafae M (2004) SMART: an efficient technique for massive terrain visualization from out-of-core. In: Proceedings vision, modeling and visualization (VMV), pp 413–420
Ulrich T (2000) Rendering massive terrains using chunked level of detail. In: Super-size-it! Scaling up to massive virtualworlds (ACM SIGGRAPH Tutorial Notes), ACM SIGGRAPH
Cignoni P, Ganovelli F, Gobbetti E, Marton F, Ponchio F, Scopigno R (2003) BDAM-batched dynamic adaptive meshes for high performance terrain visualization. In: Proceedings EUROGRAPHICS, pp 505–514
Livny Y, Kogan Z, El-Sana J (2007) Seamless patches for GPU-based terrain rendering. In: Proceedings of WSCG, pp 201–208
Lindstrom P, Pascucci V (2002) Terrain simplification simplified: a general framework for view-dependent out-of-core visualization. IEEE Trans Visual Comput Graphics 8(3):239–254
Correa WT, Klosowski JT, Silva CT (2003) Visibility-based prefetching for interactive out-of-core rendering. In: Proceedings of IEEE symposium on parallel and large-data visualization and graphics, pp 1–8
Ng C-M, Nguyen C-T, Tran D-N, Tan T-S, Yeow S-W (2005) Analyzing pre-fetching in large-scale visual simulation. In: Proceedings of computer graphics international, pp 100–107
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer Science+Business Media B.V.
About this paper
Cite this paper
Ge, Z., Li, W. (2012). A Large-Scale Terrain Rendering Method With GPU-Based Geometry Compression. In: J. (Jong Hyuk) Park, J., Chao, HC., S. Obaidat, M., Kim, J. (eds) Computer Science and Convergence. Lecture Notes in Electrical Engineering, vol 114. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-2792-2_1
Download citation
DOI: https://doi.org/10.1007/978-94-007-2792-2_1
Published:
Publisher Name: Springer, Dordrecht
Print ISBN: 978-94-007-2791-5
Online ISBN: 978-94-007-2792-2
eBook Packages: EngineeringEngineering (R0)