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Playing by the Visual Rules: An Ecological Approach to Perception and Video Games

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Abstract

A considerable amount of time playing video games is dedicated to the process of picking up visual information prior to action. Playing video games establishes a relationship between player and game that can be approached from the point of view of an ecological perceptual theoretical framework. From this theoretical standpoint, the reciprocity between perception and action is of primary interest, that is, the relationship between the player as perceiver and the interface/input device as an informative environment. In this ecological approach, video games are understood as action systems within which perception-action cycles are nested. The purpose of this chapter is to give a short introduction to the ecological theory of visual perception as originally formulated by James J. Gibson and to examine how this approach can be modified and applied in order to understand the functional relationship between the informative game world layout and the player’s ability to pick up information and act on it.

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Notes

  1. 1.

    Espen Arseth, see http://www.gamestudies.org/0101/. Accessed 22 February 2011.

  2. 2.

    The specific mediality of video games is also discussed, for example, by Günzel (Chap. 2) and Veugen (Chap. 3).

  3. 3.

    http://www.etymonline.com/index.php?search=video&searchmode=none. Accessed 22 February 2011.

  4. 4.

    http://en.wikipedia.org/wiki/Tennis_for_Two. Accessed 22 February 2011.

  5. 5.

    For different approaches to “game space” see, for example, Nitsche (Chap. 10) or Hemminger and Schott (Chap. 25).

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Correspondence to Betty Li Meldgaard .

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© 2012 Springer Science+Business Media B.V.

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Meldgaard, B.L. (2012). Playing by the Visual Rules: An Ecological Approach to Perception and Video Games. In: Fromme, J., Unger, A. (eds) Computer Games and New Media Cultures. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-2777-9_17

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