Abstract
Research about resident quality-of-life in gaming communities has been conducted in a variety of rural and urban settings, and in communities that offer an array of different types of gaming industry and gambling entertainment opportunities. Two types of research are common: assessments of residents’ attitudes toward current and future gaming tourism developments and their impacts, and measurement of tangible and intangible community impacts (economic, social, cultural, institutional) associated with gaming tourism development. Varying levels of perceived quality-of-life have been associated with respondents’ roles in a community (citizen, government official, business entrepreneur) and in the gaming industry. Because questions about public health and safety are also politically important, one area of special research emphasis has been the perceived and actual impacts of crime in gaming communities. Consideration of quality-of-life issues in gaming places brings to the forefront personal and collective values, civic participation, institutional performance, local governance processes, and the preservation of valued social, cultural, and environmental qualities of a community. Such research also has an applied focus, informing planning and policymaking in community tourism development settings.
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Stokowski, P.A., Park, M. (2012). Resident Quality-of-Life in Gaming Communities. In: Uysal, M., Perdue, R., Sirgy, M. (eds) Handbook of Tourism and Quality-of-Life Research. International Handbooks of Quality-of-Life. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-2288-0_37
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