Abstract
This book has presented a uniform logical theory of preference, drawing together ideas from several areas: modal logics of betterness relations, dynamic epistemic logics of information change, and priority-based systems of representing structured relations. Our chapters have added successive components of this theory, showing how it can be developed with logical techniques, suitably adapted to deal with preference structure. The result is a framework that has interesting theoretical features of its own, witness the sequence of technical results in this book on completeness, definability, and other architectural features of our systems. But we can also use the system of this book for analyzing preferences in a wide variety of fields, from epistemology and ethics to computer science and game theory. The evidence for this so far consists in a few case studies on deontic reasoning and on games in our final chapters, while we would also mention the use of our techniques in modeling beliefs and belief revision, thanks to the analogy between betterness and plausibility relations.
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Liu, F. (2011). Conclusion. In: Reasoning about Preference Dynamics. Synthese Library, vol 354. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-1344-4_13
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DOI: https://doi.org/10.1007/978-94-007-1344-4_13
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