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Pointer Games

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Part of the book series: Semantic Structures in Computation ((SECO,volume 2))

Abstract

In this chapter we look at the game semantics of Hyland and Ong [Hyland and Ong, 2000], discovered also by Nickau [Nickau, 1996]. It is based on a certain kind of two-player game, where (generally speaking) a player moves by

  1. 1

    pointing to a previous move of the other player;

  2. 2

    passing a token.

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© 2003 Springer Science+Business Media Dordrecht

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Levy, P.B. (2003). Pointer Games. In: Call-By-Push-Value. Semantic Structures in Computation, vol 2. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-0954-6_8

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  • DOI: https://doi.org/10.1007/978-94-007-0954-6_8

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-010-3752-5

  • Online ISBN: 978-94-007-0954-6

  • eBook Packages: Springer Book Archive

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