Advertisement

Co-presence in Mixed Reality-Mediated Collaborative Design Space

  • Xiangyu Wang
  • Rui Wang
Part of the Intelligent Systems, Control and Automation: Science and Engineering book series (ISCA, volume 48)

Abstract

Co-presence has been considered as a very critical factor in shared virtual environments (SVEs). It is believed that by increasing the level of co-presence, the collaborative design performance in a shared virtual environment could be improved. The aim of this chapter is to reflect on the concept and characteristics of co-presence, by considering how Mixed Reality (MR)-mediated collaborative virtual environments could be specified, and therefore to provide distributed designers with a more effective design environment that improves the sense of “being there” and “being together”.

Keywords

Virtual Reality Virtual Environment Augmented Reality Virtual Object Social Presence 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Anastassova, M., Burkhardt, J.M., Megard, C., Ehanno, P.: Ergonomics of augmented reality for learning: A review. Travail Humain 70(2), 97–125 (2007)CrossRefGoogle Scholar
  2. Anderson, D.B., Casey, M.A.: The sound dimension. IEEE Spectrum 34(3), 46–51 (1997)CrossRefGoogle Scholar
  3. Anderson, J.D.: From jump cut to match action: An ecological approach for film editing. In: The Annual Conference of the University Film & Video Association, Philadelphia, PA (1993)Google Scholar
  4. Barker, D.: Its been real - Forms of television representation. Critical Studies in Mass Communication 5(1), 42–56 (1988)MathSciNetCrossRefGoogle Scholar
  5. Bartle, R.: Early MUD History, vol. 2010 (1990)Google Scholar
  6. Biocca, F., Levy, M.R.: Communication in the age of virtual reality. Lawrence Erlbaum Associates, Hillsdale (1995)Google Scholar
  7. Biocca, F., Delaney, B.: Immersive virtual reality technology. In: Biocca, F., Levy, M.R. (eds.) Communication in the age of virtual reality, pp. 57–124. Lawrence Erlbaum Associates, Hillsdale (1995)Google Scholar
  8. Dorr, A., Graves, S.B., Phelps, E.: Television literacy for young-children. Journal of Communication 30(3), 71–83 (1980)CrossRefGoogle Scholar
  9. Elliott, W.R., Rudd, L.R., Good, L.: Measuring perceived reality of television: Perceived plausibility, perceived superficiality, and the degree of personal utility, the Association for Education. In: Journalism and Mass Communication Annual Conference, Corvallis, Oregon (1983)Google Scholar
  10. Everest, F.A.: Psychoacoustics. In: Ballou, G. (ed.) Handbook for Sound Engineers: The New Audio Cylopedia, pp. 23–40. Howard W Sams & Co, Indianapolis (1987)Google Scholar
  11. Hatada, T., Sakata, H., Kusaka, H.: Psychoohysical Analysis of the Sensation of Reality Induced by a Visual Wide-Field Display. Smpte Journal 89(8), 560–569 (1980)Google Scholar
  12. Heeter, C.: Being there: The subjective experience of presence. Presence 1(2), 262–271 (1992)Google Scholar
  13. Held, R.M., Durlach, N.I.: Telepresence. Presence 1(1), 109–112 (1992)Google Scholar
  14. Hellig, M.L.: El Cine del futuro: The cinema of the future. Presence 1(3), 279–294 (1992)Google Scholar
  15. Ijsselsteijn, W.A., de Ridder, H., Freeman, J., Avons, S.E.: Presence: Concept, determinants and measurement. In: The Proceedings of Spie the International Society for Optical Engineering, vol. 3959, pp. 520–529 (2000)Google Scholar
  16. IJsselsteijn, W.A., Freeman, J., Ridder, H.: Presence: Where are we? Cyberpsychology & Behavior 2001(4), 307–315 (2001)Google Scholar
  17. Kim, T.: Effects of Presence on Memory and Persuasion. University of North Carolina, Chapel Hill (1996)Google Scholar
  18. Kramer, G.: Sound and communication in virtual reality. In: Biocca, F., Levy, M.R. (eds.) Communication in the Age of Virtual Reality, pp. 259–276. Lawrence Erlbaum, Hillsdale (1995)Google Scholar
  19. Lombard, M., Ditton, T.: At the heart of it all: The concept of presence. Journal of Computer-Mediated Communication 3(2) (1997)Google Scholar
  20. Lombard, M., Reich, R.D., Grabe, M.E., Bracken, C.C., Ditton, T.B.: Presence and television - The role of screen size. Human Communication Research 26(1), 75–98 (2000)Google Scholar
  21. Lombard, M., Reich, R.D., Grabe, M.E., Campanella, C.M., Ditton, T.B.: Big TVs, little TVs: The role of screen size in viewer responses to point-of-view movement. In: The Mass Communication Division at the Annual Conference of the International Communication Association, Albuquerque (1995)Google Scholar
  22. Lombard, M., Ditton, T.: At the heart of it all: The concept of presence. Journal of Computer Mediated-Communication 3(2) (1997)Google Scholar
  23. Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Augmented Reality: A class of displays on the reality-virtuality continuum. SPIE 2351, 282–292 (1994)CrossRefGoogle Scholar
  24. Neuman, W.R.: Beyond HDTV: Exploring subjective responses to very high definition television. In: Research Report for GTE Labs and the TVOT Consortium. MIT, Cambridge (1990)Google Scholar
  25. Olds, A.: Small minds, high tech. Magazine of International Design 37, 54–57 (1990)Google Scholar
  26. Potter, W.J.: Perceived reality in television effects research. Journal of Broadcasting & Electronic Media 32(1), 23–41 (1988)MathSciNetGoogle Scholar
  27. Reeves, B., Detenber, B., Steuer, J.: New televisions: The effects of big pictures and big sound on viewer responses to the screen. In: The Information Systems Division of the International Communication Association, Washington, D.C (1993)Google Scholar
  28. Sallnäs, E.-L. (ed.): Collaboration in Multimodal Virtual Worlds: Comparing Touch, Text, Voice and Video. Springer, New York (2002)Google Scholar
  29. Short, J.W.E., Christie, B.: The Social Psychology of Telecommunications. Wiley, London (1976)Google Scholar
  30. Steuer, J.: Defining virtual reality: Dimensions determining telepresence. In: Biocca, F., Levy, M.R. (eds.) Communication in the Age of Virtual Reality, pp. 33–56. Lawrence Erlbaum Associates, Hillsdale (1995)Google Scholar
  31. Waldheim, L., Carpentieri, E.: Update on the Progress of the Brazilian Wood BIG-GT demonstration project (2001)Google Scholar
  32. Wang, R., Wang, X.: Mixed reality-mediated collaborative design system: Concept, prototype, and experimentation. In: Luo, Y. (ed.) CDVE 2008. LNCS, vol. 5220, pp. 117–124. Springer, Heidelberg (2008)CrossRefGoogle Scholar

Copyright information

© Springer Netherlands 2011

Authors and Affiliations

  • Xiangyu Wang
    • 1
  • Rui Wang
    • 1
  1. 1.The University of New South WalesAustralia

Personalised recommendations