Skip to main content

What Is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robots

  • Chapter
Mixed Reality and Human-Robot Interaction

Part of the book series: Intelligent Systems, Control and Automation: Science and Engineering ((ISCA,volume 1010))

Abstract

Mixed reality, as an approach in human-computer interaction, is often implicitly tied to particular implementation techniques (e.g., see-through device) and modalities (e.g., visual, graphical displays). In this paper we attempt to clarify the definition of mixed reality as a more abstract concept of combining the real and virtual worlds – that is, mixed reality is not a given technology but a concept that considers how the virtual and real worlds can be combined. Further, we use this discussion to posit robots as mixed-reality devices, and present a set of implications and questions for what this implies for mixed-reality interaction with robots.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Dourish, P.: Where the Action Is: The Foundation of Embodied Interaction. The MIT Press, Cambridge (2001)

    Google Scholar 

  • Forlizzi, J., DiSalvo, C.: Service robots in the domestic environment: a study of the roomba vacuum in the home. In: Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, HRI 2006, Salt Lake City, USA, March 2-4, 2006, pp. 258–266. ACM Press, New York (2006)

    Chapter  Google Scholar 

  • Ishii, H., Ullmer, B.: Tangible bits: Towards seamless interfaces between people, bits and atoms. In: ACM Conference on Human Factors in Computing Sysems, CHI 1997, Atlanta, GA, March 22-27, pp. 234–241. ACM Press, New York (1997)

    Chapter  Google Scholar 

  • Marquardt, N., Young, J.E., Sharlin, E., Greenberg, S.: Situated messages for asynchronous human-robot interaction. In: Adjunct Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction (Late-Breaking Abstracts), HRI 2009, San Diego, US, March 11-13. ACM Press, New York (2009)

    Google Scholar 

  • Milgram, P., Kishino, F.: A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems E77-D(12), 1321–1329 (1994)

    Google Scholar 

  • Norman, D.: Emotional design: why we love (or hate) everyday things. Basic Books, New York (2004)

    Google Scholar 

  • Reeves, B., Nass, C.: The Media Equation: How people treat computers, television, and new media like real people and places. CSLI Publications, Center for the Study of Language and Information Leland Standford Junior University, Cambridge, UK (1996) (first paperback edition)

    Google Scholar 

  • Sharlin, E., Watson, B., Kitamura, Y., Kishino, F., Itoh, Y.: On tangible user interfaces, humans and spatiality. Personal and Ubiquitous Computing 8(5), 338–346 (2004)

    Article  Google Scholar 

  • Sung, J.-Y., Guo, L., Grinter, R.E., Christensen, H.I.: “My roomba is rambo”: Intimate home appliances. In: Krumm, J., Abowd, G.D., Seneviratne, A., Strang, T. (eds.) UbiComp 2007. LNCS, vol. 4717, pp. 145–162. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  • Young, J.E., Hawkins, R., Sharlin, E., Igarashi, T.: Toward acceptable domestic robots: Lessons learned from social psychology. Int. J. Social Robotics 1(1) (2008a)

    Google Scholar 

  • Young, J.E., Igarashi, T., Sharlin, E.: Puppet master: Designing reactive character behavior by demonstration. In: ACM SIGGRAPH/EG SCA 2008, pp. 183–191. EG Press, EG Association, Germany (2008b)

    Google Scholar 

  • Young, J.E., Sakamoto, D., Igarashi, T., Sharlin, E.: Puppet master: A technique for defining the actions of interactive agents by demonstration. In: Proc. HAI Symposium 2009, Tokyo (December 2009) (in Japanese) (presentation)

    Google Scholar 

  • Young, J.E., Sharlin, E.: Sharing Spaces with Robots: an Integrated Environment for Human-Robot Interaction. In: Proceedings of the 1st International Symposium on Intelligent Environments, ISIE 2006, Cambridge, UK, April 5-7, pp. 103–110. Microsoft Research Ltd. Press, Cambridge (2006)

    Google Scholar 

  • Young, J.E., Sharlin, E., Boyd, J.E.: Implementing bubblegrams: The use of haar-like features for human-robot interaction. In: Proceedings of the Second IEEE Conference on Automation Science and Engineering, CASE 2006, Shanghai, China, October 8-10, pp. 298–303. IEEE Computer Society Press, Los Alamitos (2005)

    Google Scholar 

  • Zhao, S., Nakamura, K., Ishii, K., Igarashi, T.: Magic cards: A paper tag interface for implicit robot control. In: Proceedings of the ACM Conference on Human Factors in Computing Systems, CHI 2009, Boston, US, April 4-9, ACM Press, New York (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer Netherlands

About this chapter

Cite this chapter

Young, J., Sharlin, E., Igarashi, T. (2011). What Is Mixed Reality, Anyway? Considering the Boundaries of Mixed Reality in the Context of Robots. In: Wang, X. (eds) Mixed Reality and Human-Robot Interaction. Intelligent Systems, Control and Automation: Science and Engineering, vol 1010. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-0582-1_1

Download citation

  • DOI: https://doi.org/10.1007/978-94-007-0582-1_1

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-0581-4

  • Online ISBN: 978-94-007-0582-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics